Reply To: Bounty System Feedback
My only complaint with the current system as it is, is that generally ‘nice’ players who dont go about griefing others, and in fact try to avoid contact with other players, end up racking up huge...
View ArticleReply To: Bounty System Feedback
These are good ideas and I think there are some things we can work with. With regards to tracking I want it tied to level, maybe once you reach a certain amount of players killed we can provide you...
View ArticleReply To: Bounty System Feedback
Bounties need to come from the one with the bounty first and then if they don’t have enough, ether they go negative or the system fills in or a bit of both. But the victum should never HAVE to pay for...
View ArticleReply To: Bounty System Feedback
Personally i like the current bounty system. While this is a hardcore environment and new players (always welcome) are made aware of this… what is the fun in hunting noobs? The current system is...
View ArticleReply To: Bounty System Feedback
I think we pander enough to new players. New players don’t have much to lose, nor do their killers have much to profit other than the grief they derive their childish pleasure from. Any bounty, even...
View ArticleReply To: Bounty System Feedback
Interesting, but I think this further puts new players at a disadvantage. New players won’t have the cash to put bounties on people, and making it so that high level existing players can more easily...
View ArticleBounty System Feedback
Last night there was a good discussion on bounty system changes. I like the concept of the bounties as it has the potential for emergent gameplay. Here’s how it breaks down. Acquiring A Bounty Players...
View Article
More Pages to Explore .....